CDK 14 first light: Crescent Nebula

Narrow band randering of the crescent data.
Detail of the bubble in NB.

This is the first light on the CDK 14. I offer the data below (free, no string attached, no email collection, Creative Common license), in the spirit of the Moana project. Due to the enormous size of the files, only a stacked version and a sampler of the raw files are provided.

Full definition processed images: RGB and Narrow band.

Raw stacks ready for processing and a sampler of lights coming out of the camera:

Complete pre-stack dataset (fits file straight from the camera) & calibration data are available as S3 buckets, if interested contact me on Astrobin, user blackrig.

Blue 34 x 3mn = 1h42mn, Green 34 x 3mn = 1h42mn, Red 33 x 3mn = 1h39mn, so RGB total integration is 5h02mn.

Ha: 47 x 5mn = 3h55mn, OIII 43 x 5mn = 3h35mn , SII 44 x 5mn =3h 40mn, so total narrow band integration 11h 10mn.

Total integration: 16h 12mn.

This data was taken with gain 2750 for all lights, 3 minutes for color and 5 minutes for narrow band.

After consideration and review of the first light data, for subsequent production I have adjusted gain and integration time: gain 2750 for narrow band with 10 minutes exposure (versus 5mn here), as the NB signal is a bit low on this dataset. RGB frames have been adjusted to gain 0 (to take full advantage of the max well and increase the dynamic) with 3 minutes exposure (unchanged).

On a forward basis, the new gain & exposure settings, plus new calibration files takes care of a very faint banding problem one may see in the low luminance areas of the integrated Crescent image, if stretching the histogram to the extreme.

Here is the color image.
RGB: zoom on the bubble.

SHO post stack processing was very basic, all in Pixinsight: Noise X, Blur X, histogram, then combine the frames with my favorite pixel math operator for narrow band: R=(OIII^~OIII)SII + ~(OIII^~OIII)Ha), G=((OIIIHa)^~(OIIIHa))Ha + ~((OIIIHa)^~(OIIIHa))OIII and B=OIII, then magenta removal with pixel math special sauce, saturation adjustment and dark structure enhance, crop.

RGB post stack processing was even more simplistic: RGB combination, Noise X, Blur X, histogram, saturation, crop.